Fur, Feathers, and scales
I'm going to use my blog as a way to keep track of everything I learn and everything I try sooooo Hopefully it will help me not get distracted too much.
To start:
I have been using a combination of melena, normal soft strands, and 3dquacks verlet integration to make Khumba's fur. I found this to be an "ok" way to make fur, but it is heavy and "jittery". So I'm hoping to improve on this.
The feathers are melena but with a huge twist, and the scales is a whole new system i made on the fly so these two need the most work :D
Yeah for ICE \:D/
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