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Monday, June 23, 2014

Some dancing Cloth with marvelous designer 3....



Had a really cool dance sequence to simulate at work last week, here are some captures. Hopefully, I will have some renders to show you guys as well, in the near future. 
*Oh yeah, please ignore their bold alien heads O_O*




And then the end sequence.....






A LOT of touchy feel-ee stuff going on at the end there... Collision heaven!

Tadaaaaaa.... \ :D /

Wednesday, April 16, 2014

Learning Houdini with help from Softimage ICE


Voronoi Diagram



So seeing as Softimage is going to be "put down" by Autodesk, I have started the processes of going over to Houdini. To make it as easy on myself as possible I'm doing Softimage Tutorials and finding their "equivalent" Houdini tutorial so I can compare and judge(just kidding Houdini I wont judge).

The first of these Tutorials I've found is on the Voronoi Diagram. The Tutorial for Softimage is done by Nika Ragua ---> Voronoi shattering and explains the math behind the effect.

For Houdini I'm using the Digital Tutors - Controlling your fractures in Houdini Tutorial. 
Both these Tutorials deal with Voronoi Diagrams and how the math deals with splitting up volumes in 3d and 2d space. 

Here is what that looks like on my screen O_O

Click to enlarge

Moving over to a new software is never easy, and losing ICE saddens me :C But Houdini seems like it might just be able to distract me from the pain....

End

Monday, April 14, 2014

Basic block Clothing with Marvelous Designer.



So lately I have been busy building garments and simulating cloth. 
 Using "basic block patterns" form real clothing is key to building a good fitting and realistic looking garment, which then translates into great looking simulated cloth. \:D/

Found a great collection of free sample patterns at ----> http://www.ralphpink.com/

Here are a few of the basic garments I made while rapping my head around cloth.



Click on Images to enlarge...























An example of simulated cloth done for an add...



End 


Wednesday, March 5, 2014

To Autodesk

To Autodesk.

What barren ruin you have placed upon my future: Let me explain...
You have taken away my Excalibur,
 broken my elder-wand,
You have stolen the spice from my desert dunes.
The fairy dust once shiny and full of wonder, now falls as dirt...
instead of magic flight, it weighs me down heavily.
You have robed me of my genie lamp
Taken with your greed! The rhyme from my poetry,
Indeed this poem deserves none, for you have removed 
my
ability.

Yours Sincerely,
Softimage user.

Sunday, September 1, 2013

RGB hair growth in Softimage....


How to grow hair by color.


So I hear you ask, "How can I make soft stands grow according to a color?"
Well I answer in a kind - not to overly smart voice -  "Let me show you."


First lets look at color.


Using ICE we will grow hair with different lengths using the RGB value from a texture map. Blue being long hair and the rest being short or so on. Only problem is that some colors are not just blue they are also red like say Magenta(see color wheel below) or yellow(Green and Red) or Ocean(Green and some Blue) and so on. So we will have to compensate for that.

*click to make big*

You can see Magenta is 255 - 0 - 255 (in ICE that would look like 1 - 0 - 1), meaning it is a hundred present blue and a hundred present red. Using an If statement that simply says if something is a hundred present blue then make the hair longer there wont really work well. So we also need to say that, if you happen to have two values that are 255(or 1) then don't use that color to grow the hair longer. If that makes sense :/



Lets look at the ICE setup...

NOTE: If you don't know how to Texture strands using a texture map, never fear. Here is a link to a post I  did  -----> texture map.

Now to get the hair to be either short or long depending on whether or not it is the color you want to be long(Blue), or short(every other color). In the ICE TREE below you will see an If statement that tells the strand length to be either short or long. Then I simply duplicated that tree for red and green values. Using the select case node you can then choose between red, blue, or green if you make a compound. 

I also made a bleed option to include the color values like Magenta and Yellow using two more if statements.

*click to make big*


Blue example:

*click to make big*

Green example:

*click to make big*

Red example:

*click to make big*

Strands with a bleed of 0.4






Strands with a bleed of 0.8









Things I would like to include and improve:
Bleed hair has a fall off growth.
Hair grows in over time .
you can choose only bleed values.


So I will probably be updating this post in the near future.


To be continued.. :) 

Marvelous Designer 3


Started learning Marvelous Designer 3 for an upcoming job..... AND MUCH FUN WAS HAD THAT DAY! \:D/

Love the pattern making and the easy to use interface. Here is what my first skirt and bodice looks like...

skirt in Marvelous Designer 3
*click to make big*

Got the pattern for the bodice from a real clothing pattern, and it turned out really nice. The skirt was just me seeing if I could "thumb suck" some clothing, think I need more practice with real patterns before I can be any good at making my own designs.

Still cant wait to make more clothes !! I feel like a real dress maker *SO MUCH POWER* in this program. I also have to learn me some N-cloth and Houdini, so super exciting times ahead for me. 


Here is my just importing the model into Softimage and applying Syflex.




End

Wednesday, July 10, 2013

So there are some hard times ahead in the 3D industry...








WHEN THE OTHER GUY IS SLEEPING!
I'M WORKING!
WHEN THE OTHER GUY IS EATING!
I'M WORKING!
WHO AM I?

I AM A CHAMPION!

I'm not going to point fingers, and I don't care whose fault it is. I'm just gone be awesome instead...

Monday, June 24, 2013

91,6% for my python course HOORAY!

   
*Click to make Bigger*

Thursday, June 20, 2013

Sneak peek of Khumba from Annecy....





Here is a sneak peek at the movie(Khumba) I was working on. My main responsibility as Head of the Fur department was the creation of the fur, feathers and scales. I also got to groom and do a lot of the TD work.

All-in-all was an awesome load of fun. \:D/

Wednesday, June 19, 2013

3DesignCollective....




Need any Freelance work done? Check us out for a quote :D 


*Click to make bigger*