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Showing posts with label Feathers. Show all posts
Showing posts with label Feathers. Show all posts

Friday, December 7, 2012

Area Autodesk feature.......



We got mentioned on autodesk \:D/


Autodesk link

I did a brief Tutorial on the setup of feathers we used in Khumba, this is still very much a work in progress :D



hardware render of that setup ......



If you want to download these nodes to try them out, go to Triggerfish and click on the feather icon on the page.

Sunday, May 20, 2012

Fur, Feathers, and Scales


Fur, Feathers, and scales


The last year or so I have been making lots of the above mentioned. And now after all my suffering I would love to build these systems for myself, so that if I EVER have to use them again that I would be ready and prepared ..... kinda.

I'm going to use my blog as a way to keep track of everything I learn and everything I try sooooo Hopefully it will help me not get distracted too much.

To start:

I have been using a combination of melena, normal soft strands, and 3dquacks verlet integration to make Khumba's fur. I found this to be an "ok" way to make fur, but it is heavy and "jittery". So I'm hoping to improve on this.

The feathers are melena but with a huge twist, and the scales is a whole new system i made on the fly so these two need the most work :D

Yeah for ICE \:D/