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Tuesday, December 8, 2015

Stick Man Teaser is out :D/



Here's the short I've been working on this year....

  


Ta daaaaa

Made in SoftImage 2011 O____O Yes you hear me right... 2011.

:D

Friday, December 4, 2015

Maya....



Rigging

.....after a six year sabbatical into Softimage.

So I'm crossing over to the dark side(Autodesk Maya) for my new project here at work. To be honest it hasn't been as hard as I imagined it would be... O_____O for now.

Just a screen grab of work in progress.

Rigging

Also applying my limited Python knowledge now. He he he 

Code things


I have found that Maya seems improved since I last used it(version 8.5 or some thing) but it still feels less "visually friendly" then Softimage.

Maybe its just cos I'm still sad about Soft going the way of the Dodo.

END

Wednesday, May 6, 2015

KARIBA!!!


Some of my friends are doing some really amazing work! Have a look.










A teaser trailer made by a group of friends; The Blue Forest Collective.
The end goal is to produce it as a feature length film.
Created by Daniel Clarke, Jac Hamman, Charl Collocott and Daniel Snaddon.
Story/Director: Daniel Clarke
Animation Director: Jac Hamman
Compositing/vfx: Charl Collocott
Animation: Daniel Snaddon
Backgrounds: Daniel Clarke
Effects animation: Mind's Eye Creative mindseyecreative.co.za/
Music : Pressure Cooker Studios pressurecookerstudios.co.za/
Sound: Matthew Gair
Special thanks to Kwabena Sarfo, Sarah Scrimgeour and Zolna Minik for helpoing us with colour when it came to crunch time!
Also a special thanks to Thea Nicole De Klerk for her expert advice and support regarding Zimbabwe and specifically Lake Kariba.

Thursday, April 2, 2015

Fun with MD3 and dresses again :D


Been working on a small personal project for cloth and this is one of the dresses...



\:D/
END

Friday, March 6, 2015

Wave Rig for blocking in hero waves....








Created a little wave rig to help animators block out "hero waves" in their animation shots.

They had too look something like the deep ocean swell waves that you get... but obviously animate able. So easy to change without having to "re-sim" or move a ton of nulls around.



How it looks in scene everything visible:



* A,B,C,D are just for DisplayInfo attributes,
* the top circle is for rotation,
* the square for movement.
The spheres and lower circles are for shaping.
Large pink control is the main SRT or COG.





What the Rig and ICE Trees look like:




Rig as seen by animation.



Here is a demo of how it works:




After you have animated your waves, you can use that mesh to add all the nice detailing(ocean sims and foam) on top. I used the xOcean node for this example.
Something like this:



and then a render for the lolz.