Tuesday, December 8, 2015

Stick Man Teaser is out :D/

Here's the short I've been working on this year....


Ta daaaaa

Made in SoftImage 2011 O____O Yes you hear me right... 2011.


Friday, December 4, 2015



.....after a six year sabbatical into Softimage.

So I'm crossing over to the dark side(Autodesk Maya) for my new project here at work. To be honest it hasn't been as hard as I imagined it would be... O_____O for now.

Just a screen grab of work in progress.


Also applying my limited Python knowledge now. He he he 

Code things

I have found that Maya seems improved since I last used it(version 8.5 or some thing) but it still feels less "visually friendly" then Softimage.

Maybe its just cos I'm still sad about Soft going the way of the Dodo.


Monday, November 23, 2015

New Personal Project...

Concept Idea

Starting a New Personal Project and will be updating my progress here.

First Week:

So far I have only done base mesh modelling for the character. Going to start story boarding and outlining my story. But first....

The idea behind this project is simple. Build a small -simple- story, take it through all stages of 3D production. Then hopefully end up with a 15 to 45 second short.
This will be a long ongoing project for fun and learning purposes... and because everybody is always telling me about their awesome personal projects and then asking me about mine. To which I reply with a blank expression.

Second Week:

Base Idea/Blurp.

A young sorceress learns to control the ocean.


Discovery and wonder.

Look Development.

Telling a visual story with a static subject.

Story Outline.

Beginning: Show young girl face frozen in wonder. Spark the question: Whats she seeing/doing?
Middle: Discovery begins. Who is she? Where is she?
End: Reveal what she is doing on a grand scale. Answer to question she is controlling the ocean.

Story Boarding.

Reference for story boarding:

Started with my first rough story board last night.

....very rough. Trying different poses/cameras at the same time. Not going to show all my ideas here.(nobody wants to see that)

3D Tools 

How I hope this will go down in 3D:

* XSI - Modelling / Previz / Fx
*ZBrush - Detail modelling / Texturing
* Maya - Rigging / Animation / Fx
*Marvelous Designer - Cloth
* Houdini - Hair / Shading / Rendering
* Nuke - Comp


So next step is setting up 3D cameras, "mock up" sets and character. I believe here is where I'll start slowing down a bit. Might do previz in XSI then move everything over to Maya when I start with the final cameras.

Reference from Madagascar 3:

So previz is a weird stage. Everything in your scene looks ugly and you shouldn't fix any of it.
Only things you need to think about is: does this camera work, am I getting the story across. How should I frame this and where should everything be?

Color keys and Previz Lighting

Reference for color and lighting:

So obviously my sorceress wont be standing in the ocean but I like the colors and feel of this image from Fathom(my sorceress will also have more clothing on).

Character/ Clothing/ Hair/ Props

Reference for clothing, hair and jewelry props:

Environment/ Props

Reference for Environment:

All just ideas for me too look at. O___O Pretty

Magic/ Ocean/ Fx
Reference for Fx:

Wednesday, October 14, 2015

Story Lab

Made the short list :D/

Let the fun begin hahah

Wednesday, May 6, 2015


Some of my friends are doing some really amazing work! Have a look.

A teaser trailer made by a group of friends; The Blue Forest Collective.
The end goal is to produce it as a feature length film.
Created by Daniel Clarke, Jac Hamman, Charl Collocott and Daniel Snaddon.
Story/Director: Daniel Clarke
Animation Director: Jac Hamman
Compositing/vfx: Charl Collocott
Animation: Daniel Snaddon
Backgrounds: Daniel Clarke
Effects animation: Mind's Eye Creative mindseyecreative.co.za/
Music : Pressure Cooker Studios pressurecookerstudios.co.za/
Sound: Matthew Gair
Special thanks to Kwabena Sarfo, Sarah Scrimgeour and Zolna Minik for helpoing us with colour when it came to crunch time!
Also a special thanks to Thea Nicole De Klerk for her expert advice and support regarding Zimbabwe and specifically Lake Kariba.

Thursday, April 2, 2015

Fun with MD3 and dresses again :D

Been working on a small personal project for cloth and this is one of the dresses...


Friday, March 6, 2015

Wave Rig for blocking in hero waves....

Created a little wave rig to help animators block out "hero waves" in their animation shots.

They had too look something like the deep ocean swell waves that you get... but obviously animate able. So easy to change without having to "re-sim" or move a ton of nulls around.

How it looks in scene everything visible:

* A,B,C,D are just for DisplayInfo attributes,
* the top circle is for rotation,
* the square for movement.
The spheres and lower circles are for shaping.
Large pink control is the main SRT or COG.

What the Rig and ICE Trees look like:

Rig as seen by animation.

Here is a demo of how it works:

After you have animated your waves, you can use that mesh to add all the nice detailing(ocean sims and foam) on top. I used the xOcean node for this example.
Something like this:

and then a render for the lolz.